With the failure of Soviet force to Hold the Line at Butovo, they’re now retreating towards the final objective of Cherkasskoye. Along the road both fit fighting men and the wounded struggle, and the Germans are right on their heels. Can they hold the Germans for long enough to evacuate their wounded and fall back […]
Tag: chain-of-command

Kursk Campaign Game 5: Escape to Victory!
With the failure of Soviet force to Hold the Line at Butovo, they’re now retreating towards the final objective of Cherkasskoye. Along the road both fit fighting men and the wounded struggle, and the Germans are right on their heels. Can they hold the Germans for long enough to evacuate their wounded and fall back […]

Kursk Campaign Game 4: Hold the Line
5th July 1943, south of Kursk. Smoke rises over the Russian town of Butovo. Tired Soviet infantrymen fall back, anxiously watching for their grey-clad enemy. German troops have pushed their way into the town, and the defence has been reduced to a running battle, trying to buy time and slow the attackers. Can the Red […]

Kursk Campaign Game 1: Eyes Down!
Kursk! The greatest battle of the Second World War, where the invincible German war machine would go head-to-head with the immense Soviet juggernaut. Well, our Chain of Command table isn’t quite that epic in scale, but it is the first game of a new campaign, and the fate of the world (or at least toy […]

Scottish Corridor Game 11: Counter-attacking the Outskirts of Colleville
Holding the Scottish Corridor open by the skin of their teeth, the men of the 15th Scottish Infantry Division had managed to wrest the initiative from the Germans. As light fell at the end of the day’s fighting they were launching a localised counter-attack to clear the enemy from the outskirts of Colleville.

Scottish Corridor Game 10: Capturing Colleville
The German attack on The Scottish Corridor is on the verge of victory. The hard pressed Scots have given ground to buy time to scrape together a defence, but there is no more ground to give.