It’s good to have a few different buildings in your terrain box, and while using Google Streetview to research scenarios for a campaign I spotted some old light industrial buildings in northeast France and thought “I could make that!”. So I did.
The starting point for this build was an MDF building from Blotz. It’s from their range of prison camp buildings, but I reckon it’s generic enough that you could turn it into all sorts of stuff.
I built the MDF building, then used the roof from it as a template to make myself a second duplicate roof section out of thick card. To this I added a wooden frame made from, well, wood. Matchsticks, to be exact. The two roofs were then joined along the edge using some strips of plasticard, and some columns to support the new part chopped out of lollipop sticks. I wanted the covered section to look like a concrete pad, so added some thin card textured with fine sand to the base.
I also added strips of cereal packet card to the building’s corners. Regular readers know that exposed MDF corner joins are one of my soapbox issues. I think they look bad and are usually pretty easy to conceal. So I did.
The roof of the whole thing is made from corrugated cardboard. I cut a load of little pieces of this and was just glad I bought a guillotine a while back, as it makes cutting jobs like this a lot quicker. I deliberately made each sheet of roofing iron slightly too big, then trimmed each one roughly to size as it went on. Doing this by eye without measuring means there’s a bit of variation in the roof, which I think you need for terrain. Anything that’s too orderly looks artificial on the table IMO. Wonky is good.
The roof got sprayed black then a coat of Vallejo Dark Rust and drybrush of an old GW metal. I decided I didn’t like that colour much, so mixed a thin coat of red and the dark rust and painted that over the top a bit roughly so that some of the rust and iron colour still show in places. The wooden part of the building simply got washed all over with Liquitext Burnt Umber transparent ink, straight onto the MDF without any undercoat. Being an ink it stains the wood. The effect is still quite even though, so when I’d mixed up some earthy tones for the base I thinned it down and applied it in patches alongside some very thin black ink.
The boxes and sacks down the side are mostly Ainsty, I think.
The nice thing about light industrial buildings like this is they can be used just about anywhere and across multiple periods. This building will work just as well in Belgium in 1944 for Chain of Command as it would in current day Backabeyondistan for Black Ops.