The Dogs of War are one of Warhammer’s forgotten armies, but I’ve always liked them. Their mix of troops is unique and varied, giving a lot of scope for individualisation. My army needs a lot of work to get it up to scratch, so I’ve just recruited two new regiments. In the words of the famous mercenary Han Solo: “Short help is better than no help!”
The miniatures were some second hand plastics off Ebay, so I was stuck with the poses. The exception was the “standard” bearer, an old OOP Dwarf drunk miniature rolling a Renendra barrel. The equipment mix of crossbows, axes and shields is probably a bit odd for a standard Dwarf army, but kosher for DoW. Their job is to form an alternative bodyguard for my paymaster where they can do something useful like pincushion the enemy while sitting back protecting him. With T4, heavy armour, shields, hand weapon, rerolls on break tests due to the paymaster and 20-strong they should be pretty sturdy as a defensive unit.
The other pint-sized mercenaries added to the roster are some comedy halflings. Nobody expects a halfling to do much, so it could be amusing if they do.
Halflings are decent shots with a bow (BS4) and aren’t slowed down by forests. That makes this unit a bit specialised, but the fact that cavalry will think twice about going for them if they’re in a wood and that as a formed unit they’ve got some advantage over most skirmishers means I can potentially grab some soft cover and put some useful fire into nearby enemy units. Anchoring the flanks of pike blocks into a friendly-held terrain feature is always comforting.
Woods are a common enough terrain feature I’m ok with fielding a unit specialised for fighting in them. I might even sort them out a standard bearer if they keep getting into melee. We’ll see. If nothing else they go nicely with the halfling hotpot that I always field. At some point wargaming has to be about having a laugh, and not just minmaxing your army, especially in a silly make-believe fantasy game.